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The player's shop is, just as in the first Style Savvy game, the place where the main gameplay happens. It is where you take care of customers, sell clothes bought from the Buyer's Center, and make money to allow you to do other things in the game.

Just like the first game, the player is first a new employee of a boutique before being promoted to manager by the previous owner. After you serve enough customers to make two full moons happen, Michaela, the owner of Mira Luna, will give you the shop to take care of instead. It is then that you can arrange the layout as you wish, changing the shop design, setting up a mannequin, changing the shop music, and doing inventory control.

The Sales FloorEdit

This is where the player helps with customers, as well as having your assistant talk to you about the status and popularity of the shop.

Helping customers is the same as the previous game, where they will ask you for an item or an outfit and you have to find from your inventory what they would like. Most of the customers will tell you something in a certain style they like, however some will ask for certain brands to be used, and some will ask you to 'find something they like.' This is when you would look at what they are currently wearing to get a hint of their preferred style. Some will even come in with a friend or their significant other--However, it is only the customer on the left that makes any purchases.

Scrolling through customers will move around the shop on the top screen, giving it a more realistic look than just scrolling through a list. The customers that you help will also show up on the cellphone, as well as their rank, profile, when their first visit was, how many purchases they've bought, their most expensive purchase and the total amount the customer spent.

And, just like the previous game, you get assistants that cover a role similar to Renee. They are customers who, after shopping at the boutique, come and ask you if you could hire them. They are both male and female, and can be switched out by pressing "Switch Assistants" at the bottom right corner of the screen when the camera is pointed to them.

The Back RoomEdit

This is where the management of the shop happens. The player has the option of changing the shop music, doing inventory control, setting up a mannequin, and changing shop design.

Music serves as background music while working in the store. It is unknown if the style of music draws in certain types of customers. There are three options for music this time around:

  • Breezy - A soft tune that's calming.
  • Chill - Upbeat with an almost orchestrative feel to it. This is the default music that is being played when the store is still Mira Luna
  • Groove - Funky beat that's easy to dance to.

Inventory Control allows the player to sell clothing in order to clear up inventory space. It shows you how many items you currently have, and the maximum it's possible to hold for both men and women's clothes. The maximum extends as the player fills their Happiness Jar repeatedly.

Mannequins work the same as the previous game, with added mechanics. In Trendsetters, there's a choice between a male mannequin and a female mannequin. The mannequin color, pose,and hair can be changed, as well as the outfit. There are also Sample Mannequins that has a set design of color/pose/hair that can be changed indiviually once selected. However, unlike the previous game where three mannequins could be selected, only one can be shown at a time. When a customer is interested in the outfit, they will be shown outside the shop looking at it through the window, as opposed to coming inside the shop to ask about it. Most of the time, right after dressing a mannequin, a customer will show interest.

In this game, the player is able to change the outside, as well as in the inside, of the boutique. There is editing the Shop Interior, Shop Window, and the Exterior. Changing any of these will take away from the Shop Funds, so be mindful when changing.

  • Shop Interior

As it's said, this is the inside of the shop, and the main thing that will determine what type of customers that will be drawn in. For example, the Girly layout will bring in more customers that ask for girly clothes, while the Eastern layout will bring in more Boho-chic and Asian-Inspired customers.

  • Shop Window

The window is what frames the mannequin, and it is stated that it's better to use it to frame and advertise the outfit created. There is the Backdrop, which is the background. Display, which shows decorations. Floor, which like the Backdrop, serves as a background. And Window Stencils, which gives a decorative border around the window.

  • Shop Exterior

The exterior is what's shown when the My Shop icon is selected on the Map, and the player is seen walking towards it. It has little to no bearing on the type of customers that is drawn in. There's the Shop Style, which changes the basic arrangement of the upper windows and color of the store. Shop Front, which changes the pavement and decoration that is outside the window, which as a bench or a flower pot. Entrance, which changes the frame around the window as well as the style of the door. And Signboard, which changes the style of the sign the shop name is on.

GalleryEdit

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